The graphics domains are listed as GRDOM in the documentation, and the
GDRST PCI config register (0xc0) is only valid on I965 and GM45. Newer
chips (like Sandy Bridge) have a different GDRST.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Previously, it was only being set if passed GDRST_FULL - but the only
caller passed GDRST_RENDER. So the hardware never actually reset.
The comments also did not match the code.
Instead, just set the reset bit regardless of what flags were passed.
The GPU now resets correctly on my GM45.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
We assume that the panel is permenantly connected and that the EDID data
is consistent from boot, so simply cache the whole EDID for the panel.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
During heavy aperture thrashing we may be forced to wait upon several active
objects during eviction. The active list may be the last reference to
these objects and so the action of waiting upon one of them may cause
another to be freed (and itself unbound). To prevent the object
disappearing underneath us, we need to acquire and hold a reference
whilst unbinding.
This should fix the reported page refcount OOPS:
kernel BUG at drivers/gpu/drm/i915/i915_gem.c:1444!
...
RIP: 0010:[<ffffffffa0093026>] [<ffffffffa0093026>] i915_gem_object_put_pages+0x25/0xf5 [i915]
Call Trace:
[<ffffffffa009481d>] i915_gem_object_unbind+0xc5/0x1a7 [i915]
[<ffffffffa0098ab2>] i915_gem_evict_something+0x3bd/0x409 [i915]
[<ffffffffa0027923>] ? drm_gem_object_lookup+0x27/0x57 [drm]
[<ffffffffa0093bc3>] i915_gem_object_bind_to_gtt+0x1d3/0x279 [i915]
[<ffffffffa0095b30>] i915_gem_object_pin+0xa3/0x146 [i915]
[<ffffffffa0027948>] ? drm_gem_object_lookup+0x4c/0x57 [drm]
[<ffffffffa00961bc>] i915_gem_do_execbuffer+0x50d/0xe32 [i915]
Reported-by: Shawn Starr <shawn.starr@rogers.com>
Bugzilla: https://bugzilla.kernel.org/show_bug.cgi?id=18902
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Use the GMBUS interface rather than direct bit banging to grab the EDID
over DDC (and for other forms of auxiliary communication with external
display controllers). The hope is that this method will be much faster
and more reliable than bit banging for fetching EDIDs from buggy monitors
or through switches, though we still preserve the bit banging as a
fallback in case GMBUS fails.
Based on an original patch by Jesse Barnes.
Cc: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
These are not fatal errors, so do not alarm the user by filling the
logs with *** ERROR ***. Especially as we know that g4x CRT detection
is a little sticky.
On the one hand the errors are valid since they are warning us of a
stall -- we poll the register whilst holding the mode lock so not even
the mouse will update. On the other hand, those stalls were already present
yet nobody complained.
Reported-by: Andi Kleen <andi@firstfloor.org>
Bugzilla: https://bugzilla.kernel.org/show_bug.cgi?id=18332
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Later initialisation of the encoder often requires that
drm_encoder_init() has already been called, for instance, initialiasing
the DDC buses.
Yet another recent regression, as 819f3fb7 depended upon these fixes
which I missed when cherry-picking.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
One problem with devices that share the DDC bus between the VGA and
DVI-I connectors is that with two devices attached we cannot know if
there is truly a monitor attached to the DVI connector. In this case, it
is preferrrable to mark the status as unknown, so that the user can
supply the known set of modes and continue to use the output.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
We only need to use the analog encoder for rare devices which share the
DDC between the DVI-I and VGA connectors, so only create as needed.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
The SDVO proxy i2c adapter wants to be able to use information stored in
the encoder, so pass that through intel_i2c rather than iterate over all
known encoders every time.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
As we currently may need to acquire a fence register during a modeset,
we need to be able to do so in an uninterruptible manner. So expose that
parameter to the callers of the fence management code.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
This ensures that we do wait upon the flushes to complete if necessary
and avoid the visual tears, whilst enabling pipelined page-flips.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
v2: Julien Cristau pointed out that @nondestructive results in
double-negatives and confusion when trying to interpret the parameter,
so use @force instead. Much easier to type as well. ;-)
And fix the miscompilation of vmgfx reported by Sedat Dilek.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: stable@kernel.org
Signed-off-by: Dave Airlie <airlied@redhat.com>
I pulled the wrong version of the patch from Daniel Vetter which was
missing the read barriers -- and the one that was causing all the trouble
was from i915_gem_object_put_fence_reg(), leading to GPU hangs on gen3.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
By reducing the hangcheck frequency we check less often, conserving
resources, and still detect a lock up quickly. On a fast machine with a
slow GPU (like a Core2 paired with a 945G) it is easy for the hangcheck to
misfire as we check too fast.
Also once hung and if we fail to completely reset the chip, we have a
nasty habit of proclaming a hang many times a second and generating a
strobe-like display.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>