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ps3av: misc updates
ps3av:
- Move the definition of struct ps3av to ps3av.c, as it's locally used only.
- Kill ps3av.sem, use the existing ps3av.mutex instead.
- Make the 512-byte buffer in ps3av_do_pkt() static to reduce stack usage.
Its use is protected by a semaphore anyway.
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
This commit is contained in:
committed by
Linus Torvalds
parent
bd685ac8e7
commit
fffe52e86b
+22
-7
@@ -38,7 +38,24 @@
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static int timeout = 5000; /* in msec ( 5 sec ) */
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module_param(timeout, int, 0644);
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static struct ps3av ps3av;
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static struct ps3av {
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int available;
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struct mutex mutex;
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struct work_struct work;
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struct completion done;
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struct workqueue_struct *wq;
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int open_count;
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struct ps3_vuart_port_device *dev;
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int region;
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struct ps3av_pkt_av_get_hw_conf av_hw_conf;
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u32 av_port[PS3AV_AV_PORT_MAX + PS3AV_OPT_PORT_MAX];
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u32 opt_port[PS3AV_OPT_PORT_MAX];
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u32 head[PS3AV_HEAD_MAX];
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u32 audio_port;
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int ps3av_mode;
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int ps3av_mode_old;
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} ps3av;
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static struct ps3_vuart_port_device ps3av_dev = {
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.match_id = PS3_MATCH_ID_AV_SETTINGS
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@@ -250,7 +267,7 @@ int ps3av_do_pkt(u32 cid, u16 send_len, size_t usr_buf_size,
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struct ps3av_send_hdr *buf)
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{
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int res = 0;
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union {
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static union {
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struct ps3av_reply_hdr reply_hdr;
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u8 raw[PS3AV_BUF_SIZE];
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} recv_buf;
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@@ -259,8 +276,7 @@ int ps3av_do_pkt(u32 cid, u16 send_len, size_t usr_buf_size,
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BUG_ON(!ps3av.available);
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if (down_interruptible(&ps3av.sem))
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return -ERESTARTSYS;
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mutex_lock(&ps3av.mutex);
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table = ps3av_search_cmd_table(cid, PS3AV_CID_MASK);
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BUG_ON(!table);
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@@ -290,11 +306,11 @@ int ps3av_do_pkt(u32 cid, u16 send_len, size_t usr_buf_size,
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goto err;
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}
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up(&ps3av.sem);
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mutex_unlock(&ps3av.mutex);
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return 0;
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err:
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up(&ps3av.sem);
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mutex_unlock(&ps3av.mutex);
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printk(KERN_ERR "%s: failed cid:%x res:%d\n", __FUNCTION__, cid, res);
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return res;
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}
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@@ -872,7 +888,6 @@ static int ps3av_probe(struct ps3_vuart_port_device *dev)
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memset(&ps3av, 0, sizeof(ps3av));
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init_MUTEX(&ps3av.sem);
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mutex_init(&ps3av.mutex);
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ps3av.ps3av_mode = 0;
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ps3av.dev = dev;
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