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HID: wiimote: lock DRM mode during debugfs overwrite
If we write a DRM mode via debugfs, we shouldn't allow normal operations to overwrite this DRM mode. This is important if we want to debug 3rd-party devices and we want to see what data is sent on each mode. If we write NULL/0 as DRM, the lock is removed again so the best matching DRM is chosen by wiimote core. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Jiri Kosina
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51103c70bf
commit
d76f89e13a
@@ -43,6 +43,7 @@
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#define WIIPROTO_FLAG_MP_USED 0x1000
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#define WIIPROTO_FLAG_MP_ACTIVE 0x2000
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#define WIIPROTO_FLAG_EXITING 0x4000
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#define WIIPROTO_FLAG_DRM_LOCKED 0x8000
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#define WIIPROTO_FLAGS_LEDS (WIIPROTO_FLAG_LED1 | WIIPROTO_FLAG_LED2 | \
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WIIPROTO_FLAG_LED3 | WIIPROTO_FLAG_LED4)
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