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xmlada/unicode/unicode-names-emoticons.ads
Fedor Rybin 7bc09d9995 Add Unicode licence to Unicode.Names.*
TN: U706-029
Change-Id: Icdc6c306783f7e88ab2b3c66470fd4626e5875d7
2021-09-21 11:29:32 +03:00

216 lines
9.5 KiB
Ada

-- This file is built automatically from data found on the
-- unicode web site (http://www.unicode.org)
-- in version 8.0.0 and thus is a subject to unicode license:
--
-- UNICODE, INC. LICENSE AGREEMENT - DATA FILES AND SOFTWARE
-- See Terms of Use for definitions of Unicode Inc.'s
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-- THE DATA FILES OR SOFTWARE.
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-- COPYRIGHT AND PERMISSION NOTICE
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-- Copyright © 1991-2021 Unicode, Inc. All rights reserved.
-- Distributed under the Terms of Use
-- in https://www.unicode.org/copyright.html.
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package Unicode.Names.Emoticons is
pragma Preelaborate;
pragma Style_Checks (Off);
Grinning_Face :
constant Unicode_Char := 16#1F600#;
Grinning_Face_With_Smiling_Eyes :
constant Unicode_Char := 16#1F601#;
Face_With_Tears_Of_Joy :
constant Unicode_Char := 16#1F602#;
Smiling_Face_With_Open_Mouth :
constant Unicode_Char := 16#1F603#;
Smiling_Face_With_Open_Mouth_And_Smiling_Eyes :
constant Unicode_Char := 16#1F604#;
Smiling_Face_With_Open_Mouth_And_Cold_Sweat :
constant Unicode_Char := 16#1F605#;
Smiling_Face_With_Open_Mouth_And_Tightly_Closed_Eyes :
constant Unicode_Char := 16#1F606#;
Smiling_Face_With_Halo :
constant Unicode_Char := 16#1F607#;
Smiling_Face_With_Horns :
constant Unicode_Char := 16#1F608#;
Winking_Face :
constant Unicode_Char := 16#1F609#;
Smiling_Face_With_Smiling_Eyes :
constant Unicode_Char := 16#1F60A#;
Face_Savouring_Delicious_Food :
constant Unicode_Char := 16#1F60B#;
Relieved_Face :
constant Unicode_Char := 16#1F60C#;
Smiling_Face_With_Heart_Shaped_Eyes :
constant Unicode_Char := 16#1F60D#;
Smiling_Face_With_Sunglasses :
constant Unicode_Char := 16#1F60E#;
Smirking_Face :
constant Unicode_Char := 16#1F60F#;
Neutral_Face :
constant Unicode_Char := 16#1F610#;
Expressionless_Face :
constant Unicode_Char := 16#1F611#;
Unamused_Face :
constant Unicode_Char := 16#1F612#;
Face_With_Cold_Sweat :
constant Unicode_Char := 16#1F613#;
Pensive_Face :
constant Unicode_Char := 16#1F614#;
Confused_Face :
constant Unicode_Char := 16#1F615#;
Confounded_Face :
constant Unicode_Char := 16#1F616#;
Kissing_Face :
constant Unicode_Char := 16#1F617#;
Face_Throwing_A_Kiss :
constant Unicode_Char := 16#1F618#;
Kissing_Face_With_Smiling_Eyes :
constant Unicode_Char := 16#1F619#;
Kissing_Face_With_Closed_Eyes :
constant Unicode_Char := 16#1F61A#;
Face_With_Stuck_Out_Tongue :
constant Unicode_Char := 16#1F61B#;
Face_With_Stuck_Out_Tongue_And_Winking_Eye :
constant Unicode_Char := 16#1F61C#;
Face_With_Stuck_Out_Tongue_And_Tightly_Closed_Eyes :
constant Unicode_Char := 16#1F61D#;
Disappointed_Face :
constant Unicode_Char := 16#1F61E#;
Worried_Face :
constant Unicode_Char := 16#1F61F#;
Angry_Face :
constant Unicode_Char := 16#1F620#;
Pouting_Face :
constant Unicode_Char := 16#1F621#;
Crying_Face :
constant Unicode_Char := 16#1F622#;
Persevering_Face :
constant Unicode_Char := 16#1F623#;
Face_With_Look_Of_Triumph :
constant Unicode_Char := 16#1F624#;
Disappointed_But_Relieved_Face :
constant Unicode_Char := 16#1F625#;
Frowning_Face_With_Open_Mouth :
constant Unicode_Char := 16#1F626#;
Anguished_Face :
constant Unicode_Char := 16#1F627#;
Fearful_Face :
constant Unicode_Char := 16#1F628#;
Weary_Face :
constant Unicode_Char := 16#1F629#;
Sleepy_Face :
constant Unicode_Char := 16#1F62A#;
Tired_Face :
constant Unicode_Char := 16#1F62B#;
Grimacing_Face :
constant Unicode_Char := 16#1F62C#;
Loudly_Crying_Face :
constant Unicode_Char := 16#1F62D#;
Face_With_Open_Mouth :
constant Unicode_Char := 16#1F62E#;
Hushed_Face :
constant Unicode_Char := 16#1F62F#;
Face_With_Open_Mouth_And_Cold_Sweat :
constant Unicode_Char := 16#1F630#;
Face_Screaming_In_Fear :
constant Unicode_Char := 16#1F631#;
Astonished_Face :
constant Unicode_Char := 16#1F632#;
Flushed_Face :
constant Unicode_Char := 16#1F633#;
Sleeping_Face :
constant Unicode_Char := 16#1F634#;
Dizzy_Face :
constant Unicode_Char := 16#1F635#;
Face_Without_Mouth :
constant Unicode_Char := 16#1F636#;
Face_With_Medical_Mask :
constant Unicode_Char := 16#1F637#;
Grinning_Cat_Face_With_Smiling_Eyes :
constant Unicode_Char := 16#1F638#;
Cat_Face_With_Tears_Of_Joy :
constant Unicode_Char := 16#1F639#;
Smiling_Cat_Face_With_Open_Mouth :
constant Unicode_Char := 16#1F63A#;
Smiling_Cat_Face_With_Heart_Shaped_Eyes :
constant Unicode_Char := 16#1F63B#;
Cat_Face_With_Wry_Smile :
constant Unicode_Char := 16#1F63C#;
Kissing_Cat_Face_With_Closed_Eyes :
constant Unicode_Char := 16#1F63D#;
Pouting_Cat_Face :
constant Unicode_Char := 16#1F63E#;
Crying_Cat_Face :
constant Unicode_Char := 16#1F63F#;
Weary_Cat_Face :
constant Unicode_Char := 16#1F640#;
Slightly_Frowning_Face :
constant Unicode_Char := 16#1F641#;
Slightly_Smiling_Face :
constant Unicode_Char := 16#1F642#;
Upside_Down_Face :
constant Unicode_Char := 16#1F643#;
Face_With_Rolling_Eyes :
constant Unicode_Char := 16#1F644#;
Face_With_No_Good_Gesture :
constant Unicode_Char := 16#1F645#;
Face_With_Ok_Gesture :
constant Unicode_Char := 16#1F646#;
Person_Bowing_Deeply :
constant Unicode_Char := 16#1F647#;
See_No_Evil_Monkey :
constant Unicode_Char := 16#1F648#;
Hear_No_Evil_Monkey :
constant Unicode_Char := 16#1F649#;
Speak_No_Evil_Monkey :
constant Unicode_Char := 16#1F64A#;
Happy_Person_Raising_One_Hand :
constant Unicode_Char := 16#1F64B#;
Person_Raising_Both_Hands_In_Celebration :
constant Unicode_Char := 16#1F64C#;
Person_Frowning :
constant Unicode_Char := 16#1F64D#;
Person_With_Pouting_Face :
constant Unicode_Char := 16#1F64E#;
Person_With_Folded_Hands :
constant Unicode_Char := 16#1F64F#;
end Unicode.Names.Emoticons;