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Contributed by Nicolas Boulenguez (nicolas at debian.org) Remove the old convert.pl that had been used to import the old list of names, and replace with a full-Ada importer instead. Import all names from the Unicode 8 standard. Change-Id: I03bfa4d0ff769abc8a3b2e23149e1b745f3a8f10
169 lines
7.1 KiB
Ada
169 lines
7.1 KiB
Ada
-- This file is built automatically from data found on the
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-- unicode web site (http://www.unicode.org)
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-- in version 8.0.0.
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package Unicode.Names.Emoticons is
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pragma Preelaborate;
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pragma Style_Checks (Off);
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Grinning_Face :
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constant Unicode_Char := 16#1F600#;
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Grinning_Face_With_Smiling_Eyes :
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constant Unicode_Char := 16#1F601#;
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Face_With_Tears_Of_Joy :
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constant Unicode_Char := 16#1F602#;
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Smiling_Face_With_Open_Mouth :
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constant Unicode_Char := 16#1F603#;
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Smiling_Face_With_Open_Mouth_And_Smiling_Eyes :
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constant Unicode_Char := 16#1F604#;
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Smiling_Face_With_Open_Mouth_And_Cold_Sweat :
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constant Unicode_Char := 16#1F605#;
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Smiling_Face_With_Open_Mouth_And_Tightly_Closed_Eyes :
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constant Unicode_Char := 16#1F606#;
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Smiling_Face_With_Halo :
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constant Unicode_Char := 16#1F607#;
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Smiling_Face_With_Horns :
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constant Unicode_Char := 16#1F608#;
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Winking_Face :
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constant Unicode_Char := 16#1F609#;
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Smiling_Face_With_Smiling_Eyes :
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constant Unicode_Char := 16#1F60A#;
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Face_Savouring_Delicious_Food :
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constant Unicode_Char := 16#1F60B#;
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Relieved_Face :
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constant Unicode_Char := 16#1F60C#;
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Smiling_Face_With_Heart_Shaped_Eyes :
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constant Unicode_Char := 16#1F60D#;
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Smiling_Face_With_Sunglasses :
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constant Unicode_Char := 16#1F60E#;
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Smirking_Face :
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constant Unicode_Char := 16#1F60F#;
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Neutral_Face :
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constant Unicode_Char := 16#1F610#;
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Expressionless_Face :
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constant Unicode_Char := 16#1F611#;
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Unamused_Face :
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constant Unicode_Char := 16#1F612#;
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Face_With_Cold_Sweat :
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constant Unicode_Char := 16#1F613#;
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Pensive_Face :
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constant Unicode_Char := 16#1F614#;
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Confused_Face :
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constant Unicode_Char := 16#1F615#;
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Confounded_Face :
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constant Unicode_Char := 16#1F616#;
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Kissing_Face :
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constant Unicode_Char := 16#1F617#;
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Face_Throwing_A_Kiss :
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constant Unicode_Char := 16#1F618#;
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Kissing_Face_With_Smiling_Eyes :
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constant Unicode_Char := 16#1F619#;
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Kissing_Face_With_Closed_Eyes :
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constant Unicode_Char := 16#1F61A#;
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Face_With_Stuck_Out_Tongue :
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constant Unicode_Char := 16#1F61B#;
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Face_With_Stuck_Out_Tongue_And_Winking_Eye :
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constant Unicode_Char := 16#1F61C#;
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Face_With_Stuck_Out_Tongue_And_Tightly_Closed_Eyes :
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constant Unicode_Char := 16#1F61D#;
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Disappointed_Face :
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constant Unicode_Char := 16#1F61E#;
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Worried_Face :
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constant Unicode_Char := 16#1F61F#;
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Angry_Face :
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constant Unicode_Char := 16#1F620#;
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Pouting_Face :
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constant Unicode_Char := 16#1F621#;
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Crying_Face :
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constant Unicode_Char := 16#1F622#;
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Persevering_Face :
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constant Unicode_Char := 16#1F623#;
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Face_With_Look_Of_Triumph :
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constant Unicode_Char := 16#1F624#;
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Disappointed_But_Relieved_Face :
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constant Unicode_Char := 16#1F625#;
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Frowning_Face_With_Open_Mouth :
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constant Unicode_Char := 16#1F626#;
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Anguished_Face :
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constant Unicode_Char := 16#1F627#;
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Fearful_Face :
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constant Unicode_Char := 16#1F628#;
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Weary_Face :
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constant Unicode_Char := 16#1F629#;
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Sleepy_Face :
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constant Unicode_Char := 16#1F62A#;
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Tired_Face :
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constant Unicode_Char := 16#1F62B#;
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Grimacing_Face :
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constant Unicode_Char := 16#1F62C#;
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Loudly_Crying_Face :
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constant Unicode_Char := 16#1F62D#;
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Face_With_Open_Mouth :
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constant Unicode_Char := 16#1F62E#;
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Hushed_Face :
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constant Unicode_Char := 16#1F62F#;
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Face_With_Open_Mouth_And_Cold_Sweat :
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constant Unicode_Char := 16#1F630#;
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Face_Screaming_In_Fear :
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constant Unicode_Char := 16#1F631#;
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Astonished_Face :
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constant Unicode_Char := 16#1F632#;
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Flushed_Face :
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constant Unicode_Char := 16#1F633#;
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Sleeping_Face :
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constant Unicode_Char := 16#1F634#;
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Dizzy_Face :
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constant Unicode_Char := 16#1F635#;
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Face_Without_Mouth :
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constant Unicode_Char := 16#1F636#;
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Face_With_Medical_Mask :
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constant Unicode_Char := 16#1F637#;
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Grinning_Cat_Face_With_Smiling_Eyes :
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constant Unicode_Char := 16#1F638#;
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Cat_Face_With_Tears_Of_Joy :
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constant Unicode_Char := 16#1F639#;
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Smiling_Cat_Face_With_Open_Mouth :
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constant Unicode_Char := 16#1F63A#;
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Smiling_Cat_Face_With_Heart_Shaped_Eyes :
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constant Unicode_Char := 16#1F63B#;
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Cat_Face_With_Wry_Smile :
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constant Unicode_Char := 16#1F63C#;
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Kissing_Cat_Face_With_Closed_Eyes :
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constant Unicode_Char := 16#1F63D#;
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Pouting_Cat_Face :
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constant Unicode_Char := 16#1F63E#;
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Crying_Cat_Face :
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constant Unicode_Char := 16#1F63F#;
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Weary_Cat_Face :
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constant Unicode_Char := 16#1F640#;
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Slightly_Frowning_Face :
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constant Unicode_Char := 16#1F641#;
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Slightly_Smiling_Face :
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constant Unicode_Char := 16#1F642#;
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Upside_Down_Face :
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constant Unicode_Char := 16#1F643#;
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Face_With_Rolling_Eyes :
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constant Unicode_Char := 16#1F644#;
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Face_With_No_Good_Gesture :
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constant Unicode_Char := 16#1F645#;
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Face_With_Ok_Gesture :
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constant Unicode_Char := 16#1F646#;
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Person_Bowing_Deeply :
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constant Unicode_Char := 16#1F647#;
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See_No_Evil_Monkey :
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constant Unicode_Char := 16#1F648#;
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Hear_No_Evil_Monkey :
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constant Unicode_Char := 16#1F649#;
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Speak_No_Evil_Monkey :
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constant Unicode_Char := 16#1F64A#;
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Happy_Person_Raising_One_Hand :
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constant Unicode_Char := 16#1F64B#;
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Person_Raising_Both_Hands_In_Celebration :
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constant Unicode_Char := 16#1F64C#;
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Person_Frowning :
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constant Unicode_Char := 16#1F64D#;
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Person_With_Pouting_Face :
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constant Unicode_Char := 16#1F64E#;
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Person_With_Folded_Hands :
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constant Unicode_Char := 16#1F64F#;
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end Unicode.Names.Emoticons;
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