to "sys.platform == 'mac'" and that is
dead code because it refers to a platform
that is no longer supported (and hasn't been
supported for several releases).
Fixes issue #7908 for the trunk.
* Don't use xcodebuild for building PythonLauncher, but use a normal unix
makefile. This makes it a lot easier to use the same build flags as for the
rest of python (e.g. make a universal version of python launcher)
* Convert the mac makefile-s to makefile.in-s and use configure to set makefile
variables instead of forwarding them as command-line arguments
* Add a C version of pythonw, that we you can use '#!/usr/local/bin/pythonw'
* Build IDLE.app using bundlebuilder instead of BuildApplet, that will allow
easier modification of the bundle contents later on.
until now: the inheritance of default values was the wrong way around.
This caused app bundles to get a type of "BNDL" instead of "APPL".
Apparently this is not a problem until you try to drag your app to
the dock.
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- added bundle_id/--bundle-id option, to specify the CFBundleIndentifier
#765615:
- in the appropriate situation, prepend $PATH with our path instead of
setting it.
installed Python, yet include any modules not in the std lib
- reworked extension module inclusion code: put all .so files in
a subdirectory of Contents/Resources/, but more importantly,
correctly support extensions that are submodules.