The pthread implementation of PyThread_start_new_thread() now uses
malloc/free rather than PyMem_Malloc/PyMem_Free, since the latters
are not thread-safe.
Fix an undefined behaviour in the pthread implementation of
PyThread_start_new_thread(): add a function wrapper to always return
NULL.
Add pythread_callback struct and pythread_wrapper() to thread_pthread.h.
(cherry picked from commit 9eea6eaf23)
* [2.7] bpo-30765: Avoid blocking when PyThread_acquire_lock() is asked not to (GH-2403)
* bpo-30765: Avoid blocking when PyThread_acquire_lock() is asked not to lock
This is especially important if PyThread_acquire_lock() is called reentrantly
(for example from a signal handler).
* Update 2017-06-26-14-29-50.bpo-30765.Q5iBmf.rst
* Avoid core logic when taking the mutex failed.
(cherry picked from commit f84ac420c2)
* Remove test undef
daemon threads run while the interpreter is shutting down; instead,
these threads are now killed when they try to take the GIL), as it seems
to break some existing code.
Heavily revised, comprising revisions:
46640 - original trunk revision (backed out in r46655)
46647 - markup fix (backed out in r46655)
46692:46918 merged from branch aimacintyre-sf1454481
branch tested on buildbots (Windows buildbots had problems
not related to these changes).
46640 Patch #1454481: Make thread stack size runtime tunable.
46647 Markup fix
The first is causing many buildbots to fail test runs, and there
are multiple causes with seemingly no immediate prospects for
repairing them. See python-dev discussion.
Note that a branch can (and should) be created for resolving these
problems, like
svn copy svn+ssh://svn.python.org/python/trunk -r46640 svn+ssh://svn.python.org/python/branches/NEW_BRANCH
followed by merging rev 46647 to the new branch.
[ 960406 ] unblock signals in threads
although the changes do not correspond exactly to any patch attached to
that report.
Non-main threads no longer have all signals masked.
A different interface to readline is used.
The handling of signals inside calls to PyOS_Readline is now rather
different.
These changes are all a bit scary! Review and cross-platform testing
much appreciated.